Recent works in self-supervised video prediction have mainly focused on passive forecasting and low-level action-conditional prediction, which sidesteps the problem of semantic learning. We introduce the task of semantic action-conditional video prediction, which can be regarded as an inverse problem of action recognition. The challenge of this new task primarily lies in how to effectively inform the model of semantic action information. To bridge vision and language, we utilize the idea of capsule and propose a novel video prediction model Action Concept Grounding Network (AGCN). Our method is evaluated on two newly designed synthetic datasets, CLEVR-Building-Blocks and Sapien-Kitchen, and experiments show that given different action labels, our ACGN can correctly condition on instructions and generate corresponding future frames without need of bounding boxes. We further demonstrate our trained model can make out-of-distribution predictions for concurrent actions, be quickly adapted to new object categories and exploit its learnt features for object detection. Additional visualizations can be found at https://iclr-acgn.github.io/ACGN/.
We propose a new deep learning model for goal-driven tasks that require intuitive physical reasoning and intervention in the scene to achieve a desired end goal. Its modular structure is motivated by hypothesizing a sequence of intuitive steps that humans apply when trying to solve such a task. The model first predicts the path the target object would follow without intervention and the path the target object should follow in order to solve the task. Next, it predicts the desired path of the action object and generates the placement of the action object. All components of the model are trained jointly in a supervised way; each component receives its own learning signal but learning signals are also backpropagated through the entire architecture. To evaluate the model we use PHYRE - a benchmark test for goal-driven physical reasoning in 2D mechanics puzzles.
Understanding the gap between simulation andreality is critical for reinforcement learning with legged robots,which are largely trained in simulation. However, recent workhas resulted in sometimes conflicting conclusions with regardto which factors are important for success, including therole of dynamics randomization. In this paper, we aim toprovide clarity and understanding on the role of dynamicsrandomization in learning robust locomotion policies for theLaikago quadruped robot. Surprisingly, in contrast to priorwork with the same robot model, we find that direct sim-to-real transfer is possible without dynamics randomizationor on-robot adaptation schemes. We conduct extensive abla-tion studies in a sim-to-sim setting to understand the keyissues underlying successful policy transfer, including otherdesign decisions that can impact policy robustness. We furtherground our conclusions via sim-to-real experiments with variousgaits, speeds, and stepping frequencies. Additional Details: https://www.pair.toronto.edu/understanding-dr/.
Safe exploration presents a major challenge in reinforcement learning (RL): when active data collection requires deploying partially trained policies, we must ensure that these policies avoid catastrophically unsafe regions, while still enabling trial and error learning. In this paper, we target the problem of safe exploration in RL by learning a conservative safety estimate of environment states through a critic, and provably upper bound the likelihood of catastrophic failures at every training iteration. We theoretically characterize the tradeoff between safety and policy improvement, show that the safety constraints are likely to be satisfied with high probability during training, derive provable convergence guarantees for our approach, which is no worse asymptotically than standard RL, and demonstrate the efficacy of the proposed approach on a suite of challenging navigation, manipulation, and locomotion tasks. Empirically, we show that the proposed approach can achieve competitive task performance while incurring significantly lower catastrophic failure rates during training than prior methods. Videos are at this url https://sites.google.com/view/conservative-safety-critics/home
While improvements in deep learning architectures have played a crucial role in improving the state of supervised and unsupervised learning in computer vision and natural language processing, neural network architecture choices for reinforcement learning remain relatively under-explored. We take inspiration from successful architectural choices in computer vision and generative modelling, and investigate the use of deeper networks and dense connections for reinforcement learning on a variety of simulated robotic learning benchmark environments. Our findings reveal that current methods benefit significantly from dense connections and deeper networks, across a suite of manipulation and locomotion tasks, for both proprioceptive and image-based observations. We hope that our results can serve as a strong baseline and further motivate future research into neural network architectures for reinforcement learning. The project website with code is at this link https://sites.google.com/view/d2rl/home.
We present a hierarchical framework that combines model-based control and reinforcement learning (RL) to synthesize robust controllers for a quadruped (the Unitree Laikago). The system consists of a high-level controller that learns to choose from a set of primitives in response to changes in the environment and a low-level controller that utilizes an established control method to robustly execute the primitives. Our framework learns a controller that can adapt to challenging environmental changes on the fly, including novel scenarios not seen during training. The learned controller is up to 85~percent more energy efficient and is more robust compared to baseline methods. We also deploy the controller on a physical robot without any randomization or adaptation scheme.
Real-world tasks often exhibit a compositional structure that contains a sequence of simpler sub-tasks. For instance, opening a door requires reaching, grasping, rotating, and pulling the door knob. Such compositional tasks require an agent to reason about the sub-task at hand while orchestrating global behavior accordingly. This can be cast as an online task inference problem, where the current task identity, represented by a context variable, is estimated from the agent's past experiences with probabilistic inference. Previous approaches have employed simple latent distributions, e.g., Gaussian, to model a single context for the entire task. However, this formulation lacks the expressiveness to capture the composition and transition of the sub-tasks. We propose a variational inference framework OCEAN to perform online task inference for compositional tasks. OCEAN models global and local context variables in a joint latent space, where the global variables represent a mixture of sub-tasks required for the task, while the local variables capture the transitions between the sub-tasks. Our framework supports flexible latent distributions based on prior knowledge of the task structure and can be trained in an unsupervised manner. Experimental results show that OCEAN provides more effective task inference with sequential context adaptation and thus leads to a performance boost on complex, multi-stage tasks.
When searching for objects in cluttered environments, it is often necessary to perform complex interactions in order to move occluding objects out of the way and fully reveal the object of interest and make it graspable. Due to the complexity of the physics involved and the lack of accurate models of the clutter, planning and controlling precise predefined interactions with accurate outcome is extremely hard, when not impossible. In problems where accurate (forward) models are lacking, Deep Reinforcement Learning (RL) has shown to be a viable solution to map observations (e.g. images) to good interactions in the form of close-loop visuomotor policies. However, Deep RL is sample inefficient and fails when applied directly to the problem of unoccluding objects based on images. In this work we present a novel Deep RL procedure that combines i) teacher-aided exploration, ii) a critic with privileged information, and iii) mid-level representations, resulting in sample efficient and effective learning for the problem of uncovering a target object occluded by a heap of unknown objects. Our experiments show that our approach trains faster and converges to more efficient uncovering solutions than baselines and ablations, and that our uncovering policies lead to an average improvement in the graspability of the target object, facilitating downstream retrieval applications.