Eye gaze is an important non-verbal cue for human affect analysis. Recent gaze estimation work indicated that information from the full face region can benefit performance. Pushing this idea further, we propose an appearance-based method that, in contrast to a long-standing line of work in computer vision, only takes the full face image as input. Our method encodes the face image using a convolutional neural network with spatial weights applied on the feature maps to flexibly suppress or enhance information in different facial regions. Through extensive evaluation, we show that our full-face method significantly outperforms the state of the art for both 2D and 3D gaze estimation, achieving improvements of up to 14.3% on MPIIGaze and 27.7% on EYEDIAP for person-independent 3D gaze estimation. We further show that this improvement is consistent across different illumination conditions and gaze directions and particularly pronounced for the most challenging extreme head poses.
We present GazeDirector, a new approach for eye gaze redirection that uses model-fitting. Our method first tracks the eyes by fitting a multi-part eye region model to video frames using analysis-by-synthesis, thereby recovering eye region shape, texture, pose, and gaze simultaneously. It then redirects gaze by 1) warping the eyelids from the original image using a model-derived flow field, and 2) rendering and compositing synthesized 3D eyeballs onto the output image in a photorealistic manner. GazeDirector allows us to change where people are looking without person-specific training data, and with full articulation, i.e. we can precisely specify new gaze directions in 3D. Quantitatively, we evaluate both model-fitting and gaze synthesis, with experiments for gaze estimation and redirection on the Columbia gaze dataset. Qualitatively, we compare GazeDirector against recent work on gaze redirection, showing better results especially for large redirection angles. Finally, we demonstrate gaze redirection on YouTube videos by introducing new 3D gaze targets and by manipulating visual behavior.
Zero-shot image classification using auxiliary information, such as attributes describing discriminative object properties, requires time-consuming annotation by domain experts. We instead propose a method that relies on human gaze as auxiliary information, exploiting that even non-expert users have a natural ability to judge class membership. We present a data collection paradigm that involves a discrimination task to increase the information content obtained from gaze data. Our method extracts discriminative descriptors from the data and learns a compatibility function between image and gaze using three novel gaze embeddings: Gaze Histograms (GH), Gaze Features with Grid (GFG) and Gaze Features with Sequence (GFS). We introduce two new gaze-annotated datasets for fine-grained image classification and show that human gaze data is indeed class discriminative, provides a competitive alternative to expert-annotated attributes, and outperforms other baselines for zero-shot image classification.
Predicting the target of visual search from eye fixation (gaze) data is a challenging problem with many applications in human-computer interaction. In contrast to previous work that has focused on individual instances as a search target, we propose the first approach to predict categories and attributes of search targets based on gaze data. However, state of the art models for categorical recognition, in general, require large amounts of training data, which is prohibitive for gaze data. To address this challenge, we propose a novel Gaze Pooling Layer that integrates gaze information into CNN-based architectures as an attention mechanism - incorporating both spatial and temporal aspects of human gaze behavior. We show that our approach is effective even when the gaze pooling layer is added to an already trained CNN, thus eliminating the need for expensive joint data collection of visual and gaze data. We propose an experimental setup and data set and demonstrate the effectiveness of our method for search target prediction based on gaze behavior. We further study how to integrate temporal and spatial gaze information most effectively, and indicate directions for future research in the gaze-based prediction of mental states.
Common computational methods for automated eye movement detection - i.e. the task of detecting different types of eye movement in a continuous stream of gaze data - are limited in that they either involve thresholding on hand-crafted signal features, require individual detectors each only detecting a single movement, or require pre-segmented data. We propose a novel approach for eye movement detection that only involves learning a single detector end-to-end, i.e. directly from the continuous gaze data stream and simultaneously for different eye movements without any manual feature crafting or segmentation. Our method is based on convolutional neural networks (CNN) that recently demonstrated superior performance in a variety of tasks in computer vision, signal processing, and machine learning. We further introduce a novel multi-participant dataset that contains scripted and free-viewing sequences of ground-truth annotated saccades, fixations, and smooth pursuits. We show that our CNN-based method outperforms state-of-the-art baselines by a large margin on this challenging dataset, thereby underlining the significant potential of this approach for holistic, robust, and accurate eye movement protocol analysis.
Gaze reflects how humans process visual scenes and is therefore increasingly used in computer vision systems. Previous works demonstrated the potential of gaze for object-centric tasks, such as object localization and recognition, but it remains unclear if gaze can also be beneficial for scene-centric tasks, such as image captioning. We present a new perspective on gaze-assisted image captioning by studying the interplay between human gaze and the attention mechanism of deep neural networks. Using a public large-scale gaze dataset, we first assess the relationship between state-of-the-art object and scene recognition models, bottom-up visual saliency, and human gaze. We then propose a novel split attention model for image captioning. Our model integrates human gaze information into an attention-based long short-term memory architecture, and allows the algorithm to allocate attention selectively to both fixated and non-fixated image regions. Through evaluation on the COCO/SALICON datasets we show that our method improves image captioning performance and that gaze can complement machine attention for semantic scene understanding tasks.
The widespread integration of cameras in hand-held and head-worn devices as well as the ability to share content online enables a large and diverse visual capture of the world that millions of users build up collectively every day. We envision these images as well as associated meta information, such as GPS coordinates and timestamps, to form a collective visual memory that can be queried while automatically taking the ever-changing context of mobile users into account. As a first step towards this vision, in this work we present Xplore-M-Ego: a novel media retrieval system that allows users to query a dynamic database of images and videos using spatio-temporal natural language queries. We evaluate our system using a new dataset of real user queries as well as through a usability study. One key finding is that there is a considerable amount of inter-user variability, for example in the resolution of spatial relations in natural language utterances. We show that our retrieval system can cope with this variability using personalisation through an online learning-based retrieval formulation.
3D gaze information is important for scene-centric attention analysis but accurate estimation and analysis of 3D gaze in real-world environments remains challenging. We present a novel 3D gaze estimation method for monocular head-mounted eye trackers. In contrast to previous work, our method does not aim to infer 3D eyeball poses but directly maps 2D pupil positions to 3D gaze directions in scene camera coordinate space. We first provide a detailed discussion of the 3D gaze estimation task and summarize different methods, including our own. We then evaluate the performance of different 3D gaze estimation approaches using both simulated and real data. Through experimental validation, we demonstrate the effectiveness of our method in reducing parallax error, and we identify research challenges for the design of 3D calibration procedures.
We present labelled pupils in the wild (LPW), a novel dataset of 66 high-quality, high-speed eye region videos for the development and evaluation of pupil detection algorithms. The videos in our dataset were recorded from 22 participants in everyday locations at about 95 FPS using a state-of-the-art dark-pupil head-mounted eye tracker. They cover people with different ethnicities, a diverse set of everyday indoor and outdoor illumination environments, as well as natural gaze direction distributions. The dataset also includes participants wearing glasses, contact lenses, as well as make-up. We benchmark five state-of-the-art pupil detection algorithms on our dataset with respect to robustness and accuracy. We further study the influence of image resolution, vision aids, as well as recording location (indoor, outdoor) on pupil detection performance. Our evaluations provide valuable insights into the general pupil detection problem and allow us to identify key challenges for robust pupil detection on head-mounted eye trackers.
Images of the eye are key in several computer vision problems, such as shape registration and gaze estimation. Recent large-scale supervised methods for these problems require time-consuming data collection and manual annotation, which can be unreliable. We propose synthesizing perfectly labelled photo-realistic training data in a fraction of the time. We used computer graphics techniques to build a collection of dynamic eye-region models from head scan geometry. These were randomly posed to synthesize close-up eye images for a wide range of head poses, gaze directions, and illumination conditions. We used our model's controllability to verify the importance of realistic illumination and shape variations in eye-region training data. Finally, we demonstrate the benefits of our synthesized training data (SynthesEyes) by out-performing state-of-the-art methods for eye-shape registration as well as cross-dataset appearance-based gaze estimation in the wild.