We propose a developmental approach that allows a robot to interpret and describe the actions of human agents by reusing previous experience. The robot first learns the association between words and object affordances by manipulating the objects in its environment. It then uses this information to learn a mapping between its own actions and those performed by a human in a shared environment. It finally fuses the information from these two models to interpret and describe human actions in light of its own experience. In our experiments, we show that the model can be used flexibly to do inference on different aspects of the scene. We can predict the effects of an action on the basis of object properties. We can revise the belief that a certain action occurred, given the observed effects of the human action. In an early action recognition fashion, we can anticipate the effects when the action has only been partially observed. By estimating the probability of words given the evidence and feeding them into a pre-defined grammar, we can generate relevant descriptions of the scene. We believe that this is a step towards providing robots with the fundamental skills to engage in social collaboration with humans.
Recent advances in deep learning-based object detection techniques have revolutionized their applicability in several fields. However, since these methods rely on unwieldy and large amounts of data, a common practice is to download models pre-trained on standard datasets and fine-tune them for specific application domains with a small set of domain relevant images. In this work, we show that using synthetic datasets that are not necessarily photo-realistic can be a better alternative to simply fine-tune pre-trained networks. Specifically, our results show an impressive 25% improvement in the mAP metric over a fine-tuning baseline when only about 200 labelled images are available to train. Finally, an ablation study of our results is presented to delineate the individual contribution of different components in the randomization pipeline.
One of the open challenges in designing robots that operate successfully in the unpredictable human environment is how to make them able to predict what actions they can perform on objects, and what their effects will be, i.e., the ability to perceive object affordances. Since modeling all the possible world interactions is unfeasible, learning from experience is required, posing the challenge of collecting a large amount of experiences (i.e., training data). Typically, a manipulative robot operates on external objects by using its own hands (or similar end-effectors), but in some cases the use of tools may be desirable, nevertheless, it is reasonable to assume that while a robot can collect many sensorimotor experiences using its own hands, this cannot happen for all possible human-made tools. Therefore, in this paper we investigate the developmental transition from hand to tool affordances: what sensorimotor skills that a robot has acquired with its bare hands can be employed for tool use? By employing a visual and motor imagination mechanism to represent different hand postures compactly, we propose a probabilistic model to learn hand affordances, and we show how this model can generalize to estimate the affordances of previously unseen tools, ultimately supporting planning, decision-making and tool selection tasks in humanoid robots. We present experimental results with the iCub humanoid robot, and we publicly release the collected sensorimotor data in the form of a hand posture affordances dataset.
We address the problem of bootstrapping language acquisition for an artificial system similarly to what is observed in experiments with human infants. Our method works by associating meanings to words in manipulation tasks, as a robot interacts with objects and listens to verbal descriptions of the interactions. The model is based on an affordance network, i.e., a mapping between robot actions, robot perceptions, and the perceived effects of these actions upon objects. We extend the affordance model to incorporate spoken words, which allows us to ground the verbal symbols to the execution of actions and the perception of the environment. The model takes verbal descriptions of a task as the input and uses temporal co-occurrence to create links between speech utterances and the involved objects, actions, and effects. We show that the robot is able form useful word-to-meaning associations, even without considering grammatical structure in the learning process and in the presence of recognition errors. These word-to-meaning associations are embedded in the robot's own understanding of its actions. Thus, they can be directly used to instruct the robot to perform tasks and also allow to incorporate context in the speech recognition task. We believe that the encouraging results with our approach may afford robots with a capacity to acquire language descriptors in their operation's environment as well as to shed some light as to how this challenging process develops with human infants.
A growing field in robotics and Artificial Intelligence (AI) research is human-robot collaboration, whose target is to enable effective teamwork between humans and robots. However, in many situations human teams are still superior to human-robot teams, primarily because human teams can easily agree on a common goal with language, and the individual members observe each other effectively, leveraging their shared motor repertoire and sensorimotor resources. This paper shows that for cognitive robots it is possible, and indeed fruitful, to combine knowledge acquired from interacting with elements of the environment (affordance exploration) with the probabilistic observation of another agent's actions. We propose a model that unites (i) learning robot affordances and word descriptions with (ii) statistical recognition of human gestures with vision sensors. We discuss theoretical motivations, possible implementations, and we show initial results which highlight that, after having acquired knowledge of its surrounding environment, a humanoid robot can generalize this knowledge to the case when it observes another agent (human partner) performing the same motor actions previously executed during training.
We address the robot grasp optimization problem of unknown objects considering uncertainty in the input space. Grasping unknown objects can be achieved by using a trial and error exploration strategy. Bayesian optimization is a sample efficient optimization algorithm that is especially suitable for this setups as it actively reduces the number of trials for learning about the function to optimize. In fact, this active object exploration is the same strategy that infants do to learn optimal grasps. One problem that arises while learning grasping policies is that some configurations of grasp parameters may be very sensitive to error in the relative pose between the object and robot end-effector. We call these configurations unsafe because small errors during grasp execution may turn good grasps into bad grasps. Therefore, to reduce the risk of grasp failure, grasps should be planned in safe areas. We propose a new algorithm, Unscented Bayesian optimization that is able to perform sample efficient optimization while taking into consideration input noise to find safe optima. The contribution of Unscented Bayesian optimization is twofold as if provides a new decision process that drives exploration to safe regions and a new selection procedure that chooses the optimal in terms of its safety without extra analysis or computational cost. Both contributions are rooted on the strong theory behind the unscented transformation, a popular nonlinear approximation method. We show its advantages with respect to the classical Bayesian optimization both in synthetic problems and in realistic robot grasp simulations. The results highlights that our method achieves optimal and robust grasping policies after few trials while the selected grasps remain in safe regions.